Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Effective against infantry at long-range. • High capture speed (1.5). • Increased vision range and can detect camouflage units. • Low squad size (4). • Gains experience for capturing and decapturing territory.
infantry
Sight Range
45
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1.25
Upgrades the squad with smoke grenades and recon flares.
Unlocks Recon Flare and Rifle Smoke grenade abilities.
25
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 45.
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Enables the squad to heal themselves when out of combat.
Enables the squad to heal themselves when out of combat.
Restores +1.6 health per second.
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Coordinates a barrage between off-map artillery batteries, converging on the target area.
Offensive / Select target position
55
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
35
34
200
5
30
6
360
5
XP: 950
XP: 2850
XP: 5700
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.813
0.775
0.65
Rounds per minute (RPM)
20
16
15
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.813
0.775
0.713
Rounds per minute (RPM)
20
16
15
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.