Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Effective against all vehicles. • Must be set-up to attack • Long-range. • Can be towed. • Can load armor-piercing rounds to increase penetration and damage.
team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Unit will not engage unless given a manual attack order when active.
Orders the crew to focus forward and scan the area.
Increases vision range by 35. Unit cannot see to the sides and rear when active.
Orders the crew to disable movement and weapons. Unit takes less damage while active.
Reduce damage taken when attacked by 75%.
Orders the crew to disable movement and weapons. Unit takes less damage while active.
Reduce damage taken when attacked by 75%.
Orders the crew to focus forward, increasing the unit's vision range when the team weapon is set-up.
Increases vision range by 15. Unit cannot see to the sides and rear when active.
40
270
7
28
5
400
350
7
XP: 1000
XP: 3000
XP: 6000
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.067
0.05
0.04625
Rounds per minute (RPM)
11
10
10
Range of Fire
15
35
60
Penetration
300
150
120
Scatter Area
8
38
64
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
58
25
17
Range of Fire
7
15
35
Penetration
1.5
1
1
Scatter Area
17
77
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.