Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Extremely effective against infantry and structures. • Strong frontal armor, good health. • Short weapon range. • Can deploy dozer blade to crush heavy obstacles and reduce the damage taken from mines at the cost of speed.
vehicles
Sight Range
35
Speed
5.2
Acceleration
2.3
Deceleration
4
Max Range
35
Target Size
22
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
240
side
110
rear
80
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
50
Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against stationary targets.
Fires an indirect barrage of shells at the target.
Support / Select target position
Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against stationary targets.
Barrages have less accuracy at long-range. Deals increased damage to emplacements.
30
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
30
Lower the dozer blade, allowing the crushing of heavy obstacles such as tank traps and hedges while reducing the impact of mines at the cost of speed.
Allows the crushing of heavy obstacles. Reduces mine damage by 50% and cannot receive engine criticals from mines. Reduces speed by -50%.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
45
380
100
12
840
18
XP: 1800
XP: 5400
XP: 10800
cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.05
0.0375
0.025
Rounds per minute (RPM)
8
8
8
Range of Fire
-1
-1
35
Penetration
35
35
35
Scatter Area
0
0
13
Min.
Max.
Damage
120
120
AoE Radius
-
6
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.45
Rounds per minute (RPM)
271
216
174
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.45
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.