american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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M1919 Machine Gun Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack. • Increased durability when set-up. • Smaller arc of fire compared to other HMGs.

Stats

hmg_30cal_us

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

45

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

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Offensive / Timed

Unlock "Button Vehicle"

Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

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Passive

Improved Defensive Set-up

Improves the bonus of Defensive Set-up from 20% to 30%.

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Offensive / Timed

Button Vehicle

Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Costs
munition

20

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Passive

Unlock "Cover Training"

Improves the bonus of Defensive Set-up from 20% to 30%.

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Passive

Defensive Set-up

The M1919 HMG Team has increased durability when the unit is set-up.

+20% damage reduction when set-up.

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Passive

Defensive Set-up

The M1919 HMG Team has increased durability when the unit is set-up.

+30% damage reduction when set-up.

Stats

Costs
time_seconds

30

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
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80
80
80
80

320

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180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

  • Veteran ability choice
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 1500

  • +15 health
  • +30% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 3000

  • +30% damage reduction
  • +20% additional rounds per burst

Loadout

1
30cal_hmg_us
30cal hmg us

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.748

0.518

0.345

Rounds per minute (RPM)

520

365

266

Range of Fire

10

30

45

Penetration

1.6

1.4

1.2

Scatter Area

37

257

341

Min.

Max.

Damage

5

5

AoE Radius

-

0

3
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

58

25

17

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.