american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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SSF Commando Squad

Effective against infantry at medium range or vehicles depending on equipped weapons. • Can swap between anti-infantry machine guns and anti-vehicle Bazookas. • Can camouflage in cover. • Can throw special smoke grenades that block vision and damages infantry.

Stats

ssf_commandos_us

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Abilities

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Offensive / Select target position

M15 Willy Pete Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

30

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Offensive / Select target squad

Knife Throw

Throws a knife at the target squad that deals high damage to a single soldier.

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Offensive

M1941 LMGs Equipped

Orders the squad to switch between two M9 bazookas or two M1941 light machine guns.

Can switch between weapon loadouts.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds

33

manpower

360

popcap

9

Reinforce
cost

33

time

5

Hitpoints
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100
100
100
100
100
100

600

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +30% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +10% movement speed
  • +20% rate of fire

Can construct

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General purpose / Explosive

Hidden Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can only be detected by minesweepers.

Must be manually detonated.

Costs
munition

75

Loadout

6
garand_devils_brigade_us
garand devils brigade us

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.68

0.615

0.39

Rounds per minute (RPM)

40

25

18

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min.

Max.

Damage

12

12

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.