infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
25
Throws a knife at the target squad that deals high damage to a single soldier.
Orders the squad to switch between two M9 bazookas or two M1941 light machine guns.
Can switch between weapon loadouts.
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
33
360
9
33
5
630
14
XP: 1200
XP: 3600
XP: 7200
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can only be detected by minesweepers.
Must be manually detonated.
75

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.615
Rounds per Minute (RPM)
33
24
19
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.