Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Effective against infantry at medium range or vehicles depending on equipped weapons. • Can swap between anti-infantry machine guns and anti-vehicle Bazookas. • Can camouflage in cover. • Can throw special smoke grenades that block vision and damages infantry.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
30
Throws a knife at the target squad that deals high damage to a single soldier.
Orders the squad to switch between two M9 bazookas or two M1941 light machine guns.
Can switch between weapon loadouts.
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
33
360
9
33
5
600
14
XP: 1200
XP: 3600
XP: 7200
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can only be detected by minesweepers.
Must be manually detonated.
75
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.68
0.615
0.39
Rounds per minute (RPM)
40
25
18
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.