vehicles
Sight Range
35
Speed
5.5
Acceleration
2.2
Deceleration
4
Max Range
70
Target Size
22
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
195
side
110
rear
80
Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.
Jettison the Whizbang launcher, enabling the use of the main gun.
Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.
50
Jettison the Whizbang launcher, enabling the use of the main gun.
Permanent. Cannot be undone.
Rapidly fire a volley of rockets at the target location. Moderate blast radius. Effective against infantry and structures.
Barrages have less accuracy at long-range.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
45
380
80
13
600
20
XP: 1500
XP: 4500
XP: 9000

artillery small - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.05
0.0375
0.025
Rounds per Minute (RPM)
0
0
0
Range of Fire
10
30
70
Penetration
100
100
100
Scatter Area
44
151
352
Min
Max
Damage
70
70
AoE Radius
-
16

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.7
0.5
0.45
Rounds per Minute (RPM)
274
236
202
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0

lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.7
0.5
0.45
Rounds per Minute (RPM)
280
259
228
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0
artillery small - explosive weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.05
0.0375
0.025
Rounds per Minute (RPM)
0
0
0
Range of Fire
10
30
70
Penetration
100
100
100
Scatter Area
44
151
352
Min
Max
Damage
70
70
AoE Radius
-
16
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.