Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Mobile artillery unit effective against structures, team weapons, and infantry. • Must use barrage ability to attack. • Short-ranged compared to other artillery. • Good health and armor.
vehicles
Sight Range
35
Speed
5.5
Acceleration
2.2
Deceleration
4
Max Range
70
Target Size
22
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
195
side
110
rear
80
Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.
Jettison the Whizbang launcher, enabling the use of the main gun.
Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.
35
Jettison the Whizbang launcher, enabling the use of the main gun.
Permanent. Cannot be undone.
Rapidly fire a volley of rockets at the target location. Moderate blast radius. Effective against infantry and structures.
Barrages have less accuracy at long-range.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
45
380
80
13
720
20
XP: 1500
XP: 4500
XP: 9000
artillery small - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.05
0.0375
0.025
Rounds per minute (RPM)
32
32
32
Range of Fire
10
30
70
Penetration
100
100
100
Scatter Area
44
151
352
Min.
Max.
Damage
70
70
AoE Radius
-
16
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.45
Rounds per minute (RPM)
271
216
174
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.45
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
artillery small - explosive weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.05
0.0375
0.025
Rounds per minute (RPM)
46
46
46
Range of Fire
10
30
70
Penetration
100
100
100
Scatter Area
44
151
352
Min.
Max.
Damage
70
70
AoE Radius
-
16
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.