american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

Image for /icons/races/american/vehicles/sherman_whizbang_us.png}
Image for /icons/common/units/symbols/vehicle_aef_calliope_symbol.png}

M4A1 Sherman Whizbang

Mobile artillery unit effective against structures, team weapons, and infantry. • Must use barrage ability to attack. • Short-ranged compared to other artillery. • Good health and armor.

Stats

sherman_whizbang_us

vehicles

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Sight Range

35

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Speed

5.5

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Acceleration

2.2

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Deceleration

4

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Max Range

70

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Target Size

22

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

195

Frontal Armor

side

110

Frontal Armor

rear

80

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Unlock Long-range Rocket Barrage

Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Conversion

Unlock Jettison Launcher

Jettison the Whizbang launcher, enabling the use of the main gun.

Image for /icons/common/abilities/ability_rocket_concentrated_barrage.png}
Offensive / Select target position

Long-range Rocket Barrage

Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.

Costs
munition

35

Image for /icons/races/american/vehicles/sherman_us.png}
Conversion

Jettison Launcher

Jettison the Whizbang launcher, enabling the use of the main gun.

Permanent. Cannot be undone.

Image for /icons/legacy/abilities/ability_aef_183mm_rocket_barrage.png}
Offensive / Select target position

Rocket Barrage

Rapidly fire a volley of rockets at the target location. Moderate blast radius. Effective against infantry and structures.

Barrages have less accuracy at long-range.

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

380

fuel

80

popcap

13

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

20

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Veteran ability choice
  • +15% ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +15% ability recharge speed
  • +20% range
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +5 additional rockets per barrage +50% rate of fire.

Loadout

1
75mm_dummy_whizbang_us
75mm dummy whizbang us

artillery small - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.05

0.0375

0.025

Rounds per minute (RPM)

32

32

32

Range of Fire

10

30

70

Penetration

100

100

100

Scatter Area

44

151

352

Min.

Max.

Damage

70

70

AoE Radius

-

16

1
30cal_coaxial_sherman_us
30cal coaxial sherman us

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.7

0.5

0.45

Rounds per minute (RPM)

271

216

174

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

0

0

0

Min.

Max.

Damage

4

4

AoE Radius

-

0

1
30cal_hull_sherman_us
30cal hull sherman us

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.7

0.5

0.45

Rounds per minute (RPM)

277

235

193

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

0

0

0

Min.

Max.

Damage

4

4

AoE Radius

-

0

1
180mm_dummy_whizbang_us
180mm dummy whizbang us

artillery small - explosive weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.05

0.0375

0.025

Rounds per minute (RPM)

46

46

46

Range of Fire

10

30

70

Penetration

100

100

100

Scatter Area

44

151

352

Min.

Max.

Damage

70

70

AoE Radius

-

16

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.