infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades the entire squad with Thompson Submachine Guns.
Greatly increases anti-infantry firepower at short-range.
75
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
30
Upgrades the squad with two M1941 Light Machine Guns.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
75
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +10 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Destroys a section of barbed wire, enabling access to infantry.
Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.
Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.
Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.
Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.
Ability does not cost munitions when equipped with a flamethrower.
Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.
Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Support / Select enemy mine
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
25
200
7
28
3
500
7
XP: 750
XP: 2250
XP: 4500
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
100
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Emplacement very effective against stationary targets at long-range. Must barrage to attack.
400
40
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
50
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Increases the combat performance of all friendly units and emplacements. Explodes on death.
125
25
50

smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.265
Rounds per Minute (RPM)
230
124
32
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
31
59
129
Min
Max
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.