american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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Assault Engineer Squad

Effective against infantry at short-range. • Can repair at increased speeds and build defenses. • Can throw Satchel Charges to deal high damage to stationary targets.

Stats

assault_engineer_us

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Upgrades

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Weapon upgrade

Thompson Submachine Gun Package

Upgrades the entire squad with Thompson Submachine Guns.

Greatly increases anti-infantry firepower at short-range.

Costs
munition

75

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Support upgrade

Hazard Removal Package

Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.

Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.

Costs
munition

30

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M1941 Light Machine Gun Package

Upgrades the squad with two M1941 Light Machine Guns.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
munition

75

Abilities

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Support

Advanced Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +10 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

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Offensive / Select target position

Unlock Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.

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Passive

Unlock Superior Fieldcraft

Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.

Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.

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Offensive / Select target position

Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.

Ability does not cost munitions when equipped with a flamethrower.

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Passive

Superior Fieldcraft

Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.

Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.

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Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

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Defuse Mine

Defuses the selected mine.

Support / Select enemy mine

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Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

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Support / Select target wreck

Salvage

Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.

Stats

Costs
time_seconds

25

manpower

200

popcap

7

Reinforce
cost

25

time

3

Hitpoints
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100
100
100
100
100

500

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 750

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2250

  • +3 repair speed
  • Constructing objects no longer causes unit to take bonus damage
vet 3 starvet 3 starvet 3 star

XP: 4500

  • +20 health
  • +10 satchel charge cost reduction
  • +10 satchel charge range

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.

Costs

Free

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Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.

Costs
manpower

100

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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Medium Artillery / Emplacement

M2A1 Howitzer Emplacement

Emplacement very effective against stationary targets at long-range. Must barrage to attack.

Costs
manpower

400

fuel

40

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General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.

Costs
munition

30

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Anti-tank / Explosive

M6 Heavy Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Anti-tank / Explosive

Costs
munition

50

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General purpose / Explosive

High-explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
munition

50

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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

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Field support / Emplacement

Ammunition Storage

Increases the combat performance of all friendly units and emplacements. Explodes on death.

Costs
manpower

125

fuel

25

Loadout

5
grease_gun_assault_engineer_us
grease gun assault engineer us

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.495

0.265

0.17

Rounds per minute (RPM)

207

102

26

Range of Fire

7

15

35

Penetration

1

1

1

Scatter Area

31

59

129

Min.

Max.

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.