Image for /icons/races/american/infantry/captain_us.png}
Support Infantry
Image for /icons/races/american/symbols/captain_us.png}

Captain Retinue

Support unit with limited combat power. • Improves the veterancy gain of nearby infantry squads. • Flanking Maneuver ability makes infantry harder to hit and increases speed. • Small squad size (3).

american faction icon

Stats

captain_us

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Upgrades

Image for /icons/races/american/weapons/johnson_lmg_us.png}

M1941 Light Machine Gun Package

Upgrades the squad with two M1941 Light Machine Guns.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
munition

75

Abilities

Image for /icons/common/upgrades/recon_training_greyhound_us.png}

Follow

Orders the squad to follow the target allied squad.

Support / Select target squad

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Unlock Off-map Mortar Barrage

Barrages the target area with off-map mortars. Effective against stationary infantry and structures.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target vehicle

Unlock Mark Vehicle

Orders unit to mark a hostile vehicle.

Marked enemies are +50% easier to hit and take +25% incoming weapon penetration. Unit is revealed while active.

Image for /icons/legacy/abilities/ability_aef_mortar_barrage.png}
Offensive / Select target position

Forward Observer Mortar Barrage

Barrages the target area with off-map mortars. Effective against stationary infantry and structures.

Image for /icons/common/abilities/ability_german_aimed_shot.png}
Offensive / Select target vehicle

Mark Vehicle

Orders unit to mark a hostile vehicle.

Marked enemies are +50% easier to hit and take +25% incoming weapon penetration. Unit is revealed while active.

Image for /icons/races/american/abilities/captain_promotion.png}
Passive

Leadership

Increases the experience gain of nearby allied infantry.

+25% experience earned.

Image for /icons/legacy/abilities/ability_aef_sprint_hmg.png}
Support / Select target squad

Flanking Maneuver

Increases a friendly squad's speed and removes current suppression. Squad is harder to hit and take less suppression when moving.

+80% speed. Unit is 20% harder to hit and takes 50% less suppression when moving.

Image for /icons/races/common/abilities/support_veterancy.png}
Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/races/american/abilities/captain_promotion.png}
Passive

Leadership

Increases the experience gain of nearby allied infantry.

+75% experience earned.

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Stats

Costs
time_seconds

15

manpower

150

popcap

5

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95

285

Upkeep per minute
manpower

5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 750

  • Veteran ability choice
  • +20% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2250

  • +10 ability range
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 4500

  • +20 health
  • +30% ability recharge speed
  • +50% leadership experience sharing bonus

Loadout

2
garand_rifleman_us
garand rifleman us

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.68

0.615

0.35

Rounds per Minute (RPM)

32

22

18

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min

Max

Damage

12

12

AoE Radius

-

0

1
thompson_captain_us
thompson captain us

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.563

0.35

0.3125

Rounds per Minute (RPM)

214

143

39

Range of Fire

7

15

35

Penetration

1

1

1

Scatter Area

8

15

32

Min

Max

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.