infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades the squad with two M1941 Light Machine Guns.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
75
Orders the squad to follow the target allied squad.
Support / Select target squad
Barrages the target area with off-map mortars. Effective against stationary infantry and structures.
Orders unit to mark a hostile vehicle.
Marked enemies are +50% easier to hit and take +25% incoming weapon penetration. Unit is revealed while active.
Barrages the target area with off-map mortars. Effective against stationary infantry and structures.
Orders unit to mark a hostile vehicle.
Marked enemies are +50% easier to hit and take +25% incoming weapon penetration. Unit is revealed while active.
Increases the experience gain of nearby allied infantry.
+25% experience earned.
Increases a friendly squad's speed and removes current suppression. Squad is harder to hit and take less suppression when moving.
+80% speed. Unit is 20% harder to hit and takes 50% less suppression when moving.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Increases the experience gain of nearby allied infantry.
+75% experience earned.
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
15
150
5
28
5
285
5
XP: 750
XP: 2250
XP: 4500

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.68
0.615
0.35
Rounds per Minute (RPM)
32
22
18
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
12
12
AoE Radius
-
0

smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.563
0.35
0.3125
Rounds per Minute (RPM)
214
143
39
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
8
15
32
Min
Max
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.