infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
75
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Select to unlock
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
35
Unit will not engage unless given a manual attack order when active.
When the unit is stationary for 7 seconds, it gains +7.5 range. Bonuses take effect when the unit is in garrisons. \nVeteran 3: +7.5 additional bonus weapon range when active.
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
45
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
25
250
7
28
5
380
9
XP: 1000
XP: 3000
XP: 6000
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
50
50

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.6
Rounds per Minute (RPM)
25
17
13
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min
Max
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.