vehicles
Sight Range
35
Speed
6.9
Acceleration
5
Deceleration
6
Max Range
40
Target Size
18
Capture Multiplier
0
Decapture Multiplier
0
light tank
frontal
50
side
37.5
rear
25
Unlocks the Recon Mode toggle ability, allowing the unit to disable its weapon for greatly increased vision range when activated.
50
Temporarily boosts speed, acceleration, and makes the vehicle harder to hit when moving.
Enables the vehicle to detect enemy vehicles in the fog of war.
Detects enemy vehicles up to range 75 for 45 seconds.
Temporarily boosts speed, acceleration, and makes the vehicle harder to hit when moving.
+35% speed, +50% acceleration. Unit is 25% harder to hit when moving.
35
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
Fires at smoke shell at the target position that blocks vision for 20 seconds.
Ability remains active even if the unit moves as as long as the target remains in range.
Disables the main weapons of the unit in exchange for increasing the unit's vision range.
+25 vision range.
45
270
60
9
480
14
XP: 1100
XP: 3300
XP: 6600

cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.1
0.05
0.04
Rounds per Minute (RPM)
13
13
13
Range of Fire
10
25
40
Penetration
140
110
80
Scatter Area
14
40
62
Min
Max
Damage
120
120
AoE Radius
-
1.5

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.35
0.15
0.1
Rounds per Minute (RPM)
266
226
191
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0

lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.35
0.15
0.1
Rounds per Minute (RPM)
280
259
228
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.