team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Replaces the 30cal M1919 Browning HMG with the powerful 50cal M2HB Browning HMG, increasing damage, suppression, and armor penetration. Effective against infantry and light vehicles.
75
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
Improves the bonus of Defensive Set-up from 20% to 25% when the squad is in cover or garrisons.
Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
20
The M1919 HMG Team has increased durability when the unit is set-up.
+20% harder to hit when set-up.
The M1919 HMG Team has increased durability when the unit is set-up. Bonuses increase when the unit is in cover.
+20% harder to hit when set-up. Increases to +25% when in cover or garrisons.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
30
240
7
28
5
320
180
7
XP: 500
XP: 1500
XP: 3000

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.748
0.518
0.345
Rounds per Minute (RPM)
581
409
303
Range of Fire
10
30
45
Penetration
1.6
1.4
1.2
Scatter Area
37
257
341
Min
Max
Damage
5
5
AoE Radius
-
0

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.4
0.25
0.2
Rounds per Minute (RPM)
65
29
20
Range of Fire
7
15
35
Penetration
1.5
1
1
Scatter Area
17
77
185
Min
Max
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.