Image for /icons/races/american/team_weapons/hmg_30cal_paradrop_us.png}
Image for /icons/races/american/symbols/hmg_30cal_paradrop_us.png}

M1919 Machine Gun Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack. • Increased durability when set-up. • Smaller arc of fire compared to other HMGs.

american faction icon

Stats

hmg_30cal_paradrop_us

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

45

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Upgrades

Image for /icons/races/american/team_weapons/hmg_50cal_weapon_us.png}
Conversion upgrade

M2HB .50cal Heavy Machine Gun

Replaces the 30cal M1919 Browning HMG with the powerful 50cal M2HB Browning HMG, increasing damage, suppression, and armor penetration. Effective against infantry and light vehicles.

Costs
munition

75

Abilities

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Timed

Unlock "Button Vehicle"

Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Improved Defensive Set-up

Improves the bonus of Defensive Set-up from 20% to 25% when the squad is in cover or garrisons.

Image for /icons/races/american/abilities/button_vehicle.png}
Offensive / Timed

Button Vehicle

Temporarily allows the HMG to slow down enemy vehicles on hit. Effects are amplified if it gets penetrating hits.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Costs
munition

20

Image for /icons/races/american/abilities/cover_combat_hmg.png}
Passive

Defensive Set-up

The M1919 HMG Team has increased durability when the unit is set-up.

+20% harder to hit when set-up.

Image for /icons/races/american/abilities/cover_combat_hmg_upgraded.png}
Passive

Improved Defensive Set-up

The M1919 HMG Team has increased durability when the unit is set-up. Bonuses increase when the unit is in cover.

+20% harder to hit when set-up. Increases to +25% when in cover or garrisons.

Image for /icons/races/german/abilities/ambush_camouflage.png}
Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds

30

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
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80
80
80
80

320

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180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

  • Veteran ability choice
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 1500

  • +15 health
  • +30% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 3000

  • +30% damage reduction
  • +20% additional rounds per burst

Loadout

1
30cal_hmg_us
30cal hmg us

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.748

0.518

0.345

Rounds per Minute (RPM)

581

409

303

Range of Fire

10

30

45

Penetration

1.6

1.4

1.2

Scatter Area

37

257

341

Min

Max

Damage

5

5

AoE Radius

-

0

3
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.4

0.25

0.2

Rounds per Minute (RPM)

65

29

20

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min

Max

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.