vehicles
Sight Range
35
Speed
7.2
Acceleration
2.5
Deceleration
5
Max Range
35
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
7.5
side
7
rear
5
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
75
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
50
Effective against light vehicles and can damage tanks. Entire vehicle must face target to fire. \n• Long-range barrage ability is effective against team weapons and structures. \n• Longer attack range than other light vehicles. \n• Low armor and can be damaged by small-arms.
Removes ability to Transport and Reinforce.
75
Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Increases the rate at which infantry and team weapons reinforce from the vehicle.
Salvages the target wrecked vehicle or abandoned team weapon.
Team weapons provide Munitions. Vehicle wrecks provide Fuel.
The Halftrack can place down a Fighting Position at the target location. The Fighting Position will quickly construct itself once deployed.
The Halftrack can place down a Fighting Position at the target location. The Fighting Position will quickly construct itself once deployed.
Salvages the target wrecked vehicle or abandoned team weapon.
Team weapons provide Munitions. Vehicle wrecks provide Fuel.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Crew will repair vehicle criticals when out of combat and stationary.
Automatically reinforces nearby infantry squads and team weapons when active.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Deploys infantry to recrew an abandoned team weapon or emplacement.
50
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
45
250
30
6
300
9
XP: 1200
XP: 3600
XP: 7200

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.45
Rounds per Minute (RPM)
214
214
214
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
7
50
74
Min
Max
Damage
9
9
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.