Image for /icons/races/american/team_weapons/at_gun57mm_us.png}
Image for /icons/races/american/symbols/at_gun_m1_57mm_us.png}

M1 Anti-tank Gun Team

Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.

american faction icon

Stats

at_gun_57mm_paradrop_us

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

60

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Recon / Toggle

Unlock Focused Sight

Orders the crew to focus forward and scan the area.

Increases vision range by 35. Unit cannot see to the sides and rear when active.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Defensive / Timed

Unlock Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

Image for /icons/common/abilities/anti_mine_sherman_us.png}
Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

Image for /icons/common/abilities/ability_take_aim_off.png}
Recon / Toggle

Focused Sight

Orders the crew to focus forward, increasing the unit's vision range when the team weapon is set-up.

Increases vision range by 15. Unit cannot see to the sides and rear when active.

Stats

Costs
time_seconds

120

manpower

300

popcap

19

Reinforce
cost

28

time

5

Hitpoints
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90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350
350
350
350
350

1750

Upkeep per minute
manpower

19

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • +Armor-piercing Rounds causes Crew Injury criticals.% 15
  • +health% 0
  • 0
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +30% rate of fire
  • +100% armor-piercing round duration

Loadout

5
57mm_at_gun_us
57mm at gun us

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.067

0.05

0.04625

Rounds per Minute (RPM)

13

13

12

Range of Fire

15

35

60

Penetration

300

150

120

Scatter Area

8

38

64

Min

Max

Damage

160

160

AoE Radius

-

0.5

2
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.4

0.25

0.2

Rounds per Minute (RPM)

65

29

20

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min

Max

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.