american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

Image for /icons/races/american/team_weapons/at_gun57mm_us.png}
Image for /icons/common/units/symbols/at_gun_m1_57mm_us.png}

M1 Anti-tank Gun Team

Effective against all vehicles. • Must be set-up to attack • Long-range. • Can be towed. • Can load armor-piercing rounds to increase penetration and damage.

Stats

at_gun_57mm_paradrop_us

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

60

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Recon / Toggle

Unlock Focused Sight

Orders the crew to focus forward and scan the area.

Increases vision range by 35. Unit cannot see to the sides and rear when active.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Defensive / Timed

Unlock Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

Image for /icons/common/abilities/anti_mine_sherman_us.png}
Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

Image for /icons/common/abilities/ability_take_aim_off.png}
Recon / Toggle

Focused Sight

Orders the crew to focus forward, increasing the unit's vision range when the team weapon is set-up.

Increases vision range by 15. Unit cannot see to the sides and rear when active.

Stats

Costs
time_seconds

40

manpower

270

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100

400

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability choice
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +30% weapon traverse speed
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +30% rate of fire
  • +100% armor-piercing round duration

Loadout

1
57mm_at_gun_us
57mm at gun us

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.067

0.05

0.04625

Rounds per minute (RPM)

11

10

10

Range of Fire

15

35

60

Penetration

300

150

120

Scatter Area

8

38

64

Min.

Max.

Damage

160

160

AoE Radius

-

0.5

2
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

58

25

17

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.