Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Effective against vehicles, infantry, and structures. • Has increased health over other medium tanks. • Can fire HVAP to increase penetration and damage.
vehicles
Sight Range
35
Speed
5.75
Acceleration
2.5
Deceleration
4
Max Range
40
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
195
side
110
rear
80
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
50
Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.
Fires a white phosphorous shell. Reduces the performance of the target vehicle. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 7 seconds.
Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.
+33% damage. +50% penetration.
45
Crew will repair vehicle criticals when out of combat and stationary.
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Unit will not engage unless given a manual attack order when active.
Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.
30
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 7 seconds.
35
45
440
110
14
840
21
XP: 1800
XP: 5400
XP: 10800
cannon - ballistic weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.04
Rounds per minute (RPM)
9
9
9
Range of Fire
10
25
40
Penetration
200
180
160
Scatter Area
11
26
40
Min.
Max.
Damage
120
120
AoE Radius
-
4.5
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
263
208
166
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.