Image for /icons/races/american/infantry/scout_us.png}
Image for /icons/races/american/symbols/scout_us.png}

Scout Squad

Recon unit that excels at capturing territory. • High capture speed (1.5). • Increased vision range and can detect camouflage units. • Low squad size (3). • Gains experience for capturing and decapturing territory.

american faction icon

Stats

scout_us

infantry

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Sight Range

45

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Speed

3.6

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Max Range

35

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Target Size

1

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.5

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Upgrades

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Support upgrade

Utility Package

Upgrades the squad with smoke grenades and recon flares.

Unlocks Recon Flare and Rifle Smoke grenade abilities.

Costs
munition

25

Abilities

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Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 45.

Image for /icons/common/abilities/ability_german_m23_rifle_smoke_grenade.png}
Support / Select target position

Smoke Rifle Grenade

Fires a smoke grenade at the target location that can obscure vision.

Smoke blocks vision for up to 20 seconds.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Defensive / Passive

Smoke Drop

When this unit retreats, it drops a smoke grenade at its current position to block vision. Recharges every 40 seconds.

Image for /icons/legacy/abilities/ability_common_camouflage_on.png}
Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/ability_105mm_barrage.png}
Causes Area of Effect damage.

Forward Observer Artillery Barrage

Coordinates a barrage between off-map artillery batteries, converging on the target area.

Offensive / Select target position

Costs
munition

55

Image for /icons/common/abilities/rifle_grenade_jaeger_ger.png}
Offensive / Select target position

Rifle Grenade

Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Image for /icons/races/common/abilities/smoke_cannisters.png}
Defensive / Passive

Smoke Drop

When this unit retreats, it drops a smoke grenade at its current position to block vision. Recharges every 40 seconds.

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Stats

Costs
time_seconds

30

manpower

160

popcap

4

Reinforce
cost

28

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
85
85
85

255

Upkeep per minute
manpower

3

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 600

  • Veteran ability choice
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1800

  • +10 vision and detection range
  • +50% capture speed
vet 3 starvet 3 starvet 3 star

XP: 3600

  • +20 health
  • +10 ability range
  • +66% ability recharge speed

Can Construct

Image for /icons/common/buildings/icons/m5_mine_us.png}
Anti-tank / Explosive

M6 Heavy Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Anti-tank / Explosive

Costs
munition

50

Image for /icons/races/common/abilities/democharge_icon.png}
General purpose / Explosive

High-explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
munition

50

Image for /icons/races/american/buildings/tunnel_hideout_us.png}
Transport Building

Tunnel Hideout

Costs
manpower

50

Loadout

1
garand_scout_us
garand scout us

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.813

0.775

0.65

Rounds per Minute (RPM)

23

18

18

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min

Max

Damage

12

12

AoE Radius

-

0

2
garand_scout_us
garand scout us

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.813

0.775

0.65

Rounds per Minute (RPM)

23

18

18

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min

Max

Damage

12

12

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.