infantry
Sight Range
45
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1
Upgrades the squad with smoke grenades and recon flares.
Unlocks Recon Flare and Rifle Smoke grenade abilities.
25
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 45.
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
When this unit retreats, it drops a smoke grenade at its current position to block vision. Recharges every 40 seconds.
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Coordinates a barrage between off-map artillery batteries, converging on the target area.
Offensive / Select target position
55
Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
35
When this unit retreats, it drops a smoke grenade at its current position to block vision. Recharges every 40 seconds.
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
30
160
4
28
4
255
3
XP: 600
XP: 1800
XP: 3600
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
50
50

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.813
0.775
0.65
Rounds per Minute (RPM)
23
18
18
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
12
12
AoE Radius
-
0

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.813
0.775
0.65
Rounds per Minute (RPM)
23
18
18
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.