american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

Image for /icons/races/american/infantry/scout_us.png}
Image for /icons/races/american/symbols/scout_us.png}

Scout Squad

Recon unit that excels at capturing territory. • High capture speed (1.5). • Increased vision range and can detect camouflage units. • Low squad size (3). • Gains experience for capturing and decapturing territory.

Stats

scout_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

45

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.5

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Upgrades

Image for /icons/legacy/abilities/ability_west_german_m23_rifle_smoke_grenade.png}
Support upgrade

Utility Package

Upgrades the squad with smoke grenades and recon flares.

Unlocks Recon Flare and Rifle Smoke grenade abilities.

Costs
munition

25

Abilities

Image for /icons/common/abilities/flare_scout_us.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 45.

Image for /icons/common/abilities/ability_german_m23_rifle_smoke_grenade.png}
Support / Select target position

Smoke Rifle Grenade

Fires a smoke grenade at the target location that can obscure vision.

Smoke blocks vision for up to 20 seconds.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Defensive / Passive

Smoke Drop

When this unit retreats, it drops a smoke grenade at its current position to block vision. Recharges every 40 seconds.

Image for /icons/legacy/abilities/ability_common_camouflage_on.png}
Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/common/abilities/ability_105mm_barrage.png}
Causes Area of Effect damage.

Forward Observer Artillery Barrage

Coordinates a barrage between off-map artillery batteries, converging on the target area.

Offensive / Select target position

Costs
munition

55

Image for /icons/common/abilities/rifle_grenade_jaeger_ger.png}
Offensive / Select target position

Rifle Grenade

Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Image for /icons/races/common/abilities/smoke_cannisters.png}
Defensive / Passive

Smoke Drop

When this unit retreats, it drops a smoke grenade at its current position to block vision. Recharges every 40 seconds.

Stats

Costs
time_seconds

20

manpower

150

popcap

4

Reinforce
cost

28

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
85
85
85

255

Upkeep per minute
manpower

3

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1500

  • +10 vision and detection range
  • +50% capture speed
vet 3 starvet 3 starvet 3 star

XP: 3000

  • +20 health
  • +10 ability range
  • +66% ability recharge speed

Loadout

1
garand_scout_us
garand scout us

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.813

0.775

0.65

Rounds per minute (RPM)

20

16

15

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min.

Max.

Damage

12

12

AoE Radius

-

0

2
garand_scout_us
garand scout us

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.813

0.775

0.65

Rounds per minute (RPM)

20

16

15

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min.

Max.

Damage

12

12

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.