vehicles
Sight Range
35
Speed
3.9
Acceleration
1.5
Deceleration
2
Max Range
45
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
185
side
110
rear
80
Upgrades the unit with a Dual Tulip Rocket Launcher. Unlocks the ability to fire two powerful rockets that are effective against infantry, light vehicles and structures. Can damage infantry in its blast radius.
140
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Unit will not engage unless given a manual attack order when active.
Fire a special armour-piercing discarding sabot round that can pierce the toughest armor. Vehicles hit by this round receive -50% less healing/repairs until it fully repaired
35
+15% rate of fire when attacking enemies with equal or higher veterancy levels or marked by Strategic Targets.
Fires Tulip Rockets at the target. Effective against vehicles, can damage buildings and infantry. Fires 2 rocket(s).
45
440
110
14
720
21
XP: 2000
XP: 6000
XP: 12000

cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.1
0.05
0.04
Rounds per Minute (RPM)
7
7
7
Range of Fire
10
30
45
Penetration
400
375
320
Scatter Area
33
85
124
Min
Max
Damage
240
240
AoE Radius
-
3

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.342
0.3
0.288
Rounds per Minute (RPM)
369
291
237
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.