Very effective against infantry and light vehicles at long range. Can damage tank when attacking side or rear armor. • Armed with 2 anti-vehicle rifles and 1 anti-infantry Bren gun. • Increased damage against units with equal or higher veterancy levels or marked by Strategic Targets. • Fires faster and deals more anti-infantry damage with their anti-vehicle rifles than other units.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
+20% damage when attacking enemies with equal or higher veterancy levels or marked by Strategic Targets.
Stabilizing their weapons on the ground, the squad gains increased firing range, but cannot move.
+5 range. Cannot move
Rescues the target casualty. When the squad has recovered a casualty, it is immediately reinforced by 1 additional wounded squad member. If the squad is already full, +30 manpower is granted instead.
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
20
320
9
40
5
480
14
XP: 1200
XP: 3600
XP: 7200

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.685
Rounds per Minute (RPM)
23
23
23
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
9
43
69
Min
Max
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.