Effective against infantry at medium and long-range. Deals high damage, despite its small squad size • Can throw grenades for a short period of time to deal anti-infantry area of effect damage. • Small squad size. (3) • Can repair units and build defenses. • Can build Sandbag Shoring to block vision and infantry movement.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Increases the squad size by 1. Provides the squad 1 StG 44 Assault Rifle(s) with infrared scopes that allow them to find hidden enemies and greatly increases firepower at medium and short-range.
+20 detection range
50
Increases the squad size by 1. Provides the squad a flamethrower that ignores cover and deals area of effect damage that is effective against infantry, buildings, and emplacements.
50
Upgrades the squad with two Panzerschreck.
Weapon upgrade
120
Squad has increased capture speed. Does not affect decapture speed.
+50% capture speed.
Orders the squad to use M39 grenades instead of their main weapon. The squad will automatically throw grenades while this ability is active. Lasts for 20 seconds. Deal area of effect damage in a small radius and is effective against infantry in cover.
25
Restores a wrecked vehicle into a functional but damaged state.
Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
Defuses the selected mine.
Support / Select enemy mine
Squad has increased capture speed. Does not affect decapture speed.
+33% capture speed.
The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 230 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Permanently immobilize a friendly vehicle to refund 75% of its fuel cost and reduce its population upkeep by 75%. When immobilized, the vehicle gains stronger defensive and offensive bonuses.
Reduces incoming damage by 25%, +12.5 range, +20% rate of fire and disables movement for affected units.
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
30
200
6
30
4
330
2
XP: 700
XP: 2100
XP: 4200
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Blocks vision and can block movement of infantry and light vehicles.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Durable emplacement effective against all vehicles. \n• High health. \n• Deals limited anti-infantry damage.
240
35
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
175
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
320
45
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
Free
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
400
40
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Long-range emplacement effective against all vehicles. Limited firing arc.
200
15
Emplacement that act as a forward retreat point and reduces the damage taken by all units, Bunkers, emplacements, and defenses.
250
25
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
200
25
Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. \n• Can recrew abandoned team weapons and emplacements. \n• Can be salvaged for a partial refund. \n• Can be built in enemy territory and garrisoned but units cannot fire out.
150
50

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.77
Rounds per Minute (RPM)
33
31
26
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
4
10
14
Min
Max
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.