vehicles
Sight Range
35
Speed
3.25
Acceleration
1
Deceleration
2
Max Range
40
Target Size
26
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
440
side
300
rear
80
Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
50
While alive, this unit decreases total fuel income by 50%.
The thick frontal plate of the King Tiger makes it incredibly resistant to incoming fire from direct assaults.
+25% damage reduction on front armor hits.
Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.
25
This unit has +5 increased range over other tanks, giving the unit a total of 45 range.
60
720
200
24
1300
36
XP: 3440
XP: 10320
XP: 20640

cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.1
0.05
0.04
Rounds per Minute (RPM)
9
9
9
Range of Fire
0
20
40
Penetration
400
350
300
Scatter Area
0
21
40
Min
Max
Damage
240
240
AoE Radius
-
5

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.35
0.25
0.1
Rounds per Minute (RPM)
533
459
402
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min
Max
Damage
3
3
AoE Radius
-
0

lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.35
0.25
0.1
Rounds per Minute (RPM)
533
459
402
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min
Max
Damage
3
3
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.65
0.55
0.3
Rounds per Minute (RPM)
261
331
382
Range of Fire
7
20
35
Penetration
2.2
1.8
1.4
Scatter Area
22
168
246
Min
Max
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.