vehicles
Sight Range
35
Speed
5.25
Acceleration
2.2
Deceleration
4
Max Range
40
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
195
side
110
rear
80
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
50
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Unit will not engage unless given a manual attack order when active.
Fire a special armour-piercing discarding sabot round that can pierce the toughest armor. Vehicles hit by this round receive -50% less healing/repairs until it fully repaired
35
50
380
90
14
720
25
XP: 1800
XP: 5400
XP: 10800

cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.1
0.05
0.04
Rounds per Minute (RPM)
11
11
11
Range of Fire
10
30
40
Penetration
200
185
165
Scatter Area
15
41
54
Min
Max
Damage
120
120
AoE Radius
-
3

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.7
0.5
0.45
Rounds per Minute (RPM)
274
236
202
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0

lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.7
0.5
0.45
Rounds per Minute (RPM)
280
259
228
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.