Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Effective against infantry, vehicles, and structures. • Strong anti-infantry machine guns. • Can launch smoke barrages to block vision.
vehicles
Sight Range
35
Speed
5.5
Acceleration
2.3
Deceleration
4
Max Range
40
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
195
side
110
rear
80
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
50
The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.
+50% burst length, -33% speed. Lasts for 30 seconds.
Fires a white phosphorous shell. Reduces the performance of the target vehicle. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 7 seconds.
The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.
+50% burst length, -33% speed. Lasts for 30 seconds.
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 7 seconds.
35
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
45
340
90
12
720
18
XP: 1800
XP: 5400
XP: 10800
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
9
9
9
Range of Fire
10
25
40
Penetration
180
125
110
Scatter Area
24
56
87
Min.
Max.
Damage
120
120
AoE Radius
-
4.5
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.45
Rounds per minute (RPM)
271
216
174
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.45
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.