Image for /icons/races/american/infantry/partisan_sabotour.png}
Image for /icons/races/american/symbols/partisan_saboteur.png}

Saboteur Squad

Provides limited anti-infantry at long-range. • Small squad size. (4) • Can throw anti-tank satchels and plant demolition charges. • Can become camouflaged at the cost of movement speed and vision.

american faction icon

Stats

saboteurs_partisan

infantry

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Sight Range

35

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Speed

3.6

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Max Range

15

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Upgrades

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StG 44 Package

Upgrades the squad with two StG 44 Assault Rifles.

Increases anti-infantry firepower at medium and short-range.

Costs
Image for /icons/races/german/upgrades/grb39_grenade_launcher_ger.png}

GrB 39 Grenade Launcher

Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.

Costs

Abilities

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Recon

Camouflage Disabled

The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.

-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.

Image for /icons/legacy/abilities/at_satchel.png}
Offensive / Select target vehicle

Anti-tank Satchel Charge

Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

40

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Passive

Explosive Experts

Reduces the cost of Partisan abilities.

Stats

Costs
time_seconds

20

manpower

300

popcap

5

Reinforce
cost

37

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110

440

Upkeep per minute
manpower

1

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 560

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1120

  • +25% weapon accuracy
  • +50% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 2576

  • +15 health
  • +20% harder to hit
  • +35% rate of fire

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/common/buildings/icons/tank_trap_us.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/races/american/team_weapons/mine_engineer_us.png}
General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/races/american/buildings/fighting_position_us.png}
Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.

Costs
manpower

100

Image for /icons/races/common/abilities/democharge_icon.png}
General purpose / Explosive

High-Explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
munition

30

Loadout

4
luger_pistol_partisan_us
luger pistol partisan us

pistol - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.8

0.4

0.25

Rounds per Minute (RPM)

48

33

24

Range of Fire

0

7.5

15

Penetration

1

1

1

Scatter Area

0

13

52

Min

Max

Damage

6

6

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.