Trap layer that can plant mines, demolition, and booby traps to deal damage. Should avoid direct combat with enemies. • Can build tunnels and plant explosives for free, but requires charges to use. • Camouflaged even when out of cover. • Small squad size. (2) • Can use tunnels to be transported into neutral ambient buildings. • Refunds 67% of its cost when it successfully retreats off-map.
infantry
Sight Range
35
Speed
3.6
Max Range
15
Target Size
1
Armor
1
Capture Multiplier
0
Decapture Multiplier
0
The squad is camouflaged until it attacks or enemies get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Deploy a Booby Trap on the targeted point that explodes and makes the point more difficult to capture when enemies attempt to capture the sector.
Increases capture and decapture time by +100% for 20 seconds.
Saboteurs will be immediately removed from the battlefield when given a retreat order in garrisons, refunding 67% of their cost.
Partisans eventually withdraw after being on the field for 80 seconds. Surviving squad members refund 60% of their cost back to the player when they retreat off-map.
Withdraw the Partisan unit from the battlefield, running for the nearest edge towards your base. When the unit escapes off-map, it refunds 60% of its cost.
Retreating units take less damage, are harder to hit, and move faster.
Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
Fire a single shot from a stolen Panzerschreck at the target vehicle, dealing high damage when it penetrates.
35
Saboteurs have 3 explosive charges and can spend them on:\n• M1 Mines (1 Charge)\n• High-explosive Demolition Charge (2 Charges)\n• Booby Trap Territory (2 Charges)
10
240
4
60
5
220
XP: 560
XP: 1120
XP: 2576
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
Free
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
Free
50

pistol - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.4
Rounds per Minute (RPM)
48
33
24
Range of Fire
0
7.5
15
Penetration
1
1
1
Scatter Area
0
13
52
Min
Max
Damage
6
6
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.