infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
75
Upgrades the squad with two Beretta Model 38A Submachine Guns.
Increases anti-infantry firepower at short-range.
50
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
100
Throws an improvised incendiary grenade at the target that continuously burns infantry in an area.
30
Throws a Type-l Grenade that attaches to enemy vehicles before detonating.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
25
The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.
-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.
Unit will heal when out of combat.
Restores +1.6 health per second.
Unit will not engage unless given a manual attack order when active.
25
285
7
28
5
400
10
XP: 480
XP: 960
XP: 1920
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
30

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.725
Rounds per Minute (RPM)
17
17
17
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
15
15
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.