Effective against infantry at long range. • Attacking from camouflage weakens target enemy's offensive power. • Can throw incendiary grenades to damage infantry or debilitate vehicles. • Can build tunnels. • Can use tunnels to be transported into neutral ambient buildings. • Gains experience for capturing and decapturing territory.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1.25
Upgrades the squad with two Beretta Model 38A Submachine Guns.
Increases anti-infantry firepower at short-range.
50
Upgrades the squad with 2 anti-vehicle rifles that are effective against light vehicles. Can damage tanks and heavier vehicles on side and rear hits.
Adds anti-vehicle capability.
60
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
90
Every squad member throws an improvised incendiary device at the target position that deals light explosion damage. Continuously deals burn damage to infantry and buildings for 10 seconds. Targeting enemy vehicles with this ability will cause projectiles to track vehicles and debilitate them on hit.
Damages and temporarily disables vehicle weapons and sight for 5 seconds.
30
Unit will not engage unless given a manual attack order when active.
Partisans can camouflage in cover, becoming invisible unless enemies get too close. Camouflage lasts for 15 seconds when leaving cover. When Partisans attack units while camouflaged, they debilitate enemy units they hit. This effect lasts for 0 seconds
When this unit attacks infantry or vehicles, target receives -40% accuracy and -40% scatter accuracy. Lasts for 2 seconds. Damage refreshes effects.
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. \n• Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
Temporarily allows the unit to camouflage without requiring cover. Camouflage remains active while the unit is moving. Lasts for 30 seconds
When this unit attacks infantry or vehicles, target receives -40% accuracy and -40% scatter accuracy. Lasts for 2 seconds. Damage refreshes effects.
Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
25
285
7
30
5
425
11
XP: 800
XP: 2400
XP: 4800
50

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.725
Rounds per Minute (RPM)
22
20
17
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
15
15
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.