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M26 Pershing Heavy Tank

Extremely effective against all ground targets. • Can fire HVAP rounds at enemy vehicles that pierce obstacles. • Good speed and mobility for a heavy tank. • Less armor than other heavy tanks.

american faction icon

Stats

pershing_us

vehicles

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Sight Range

35

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Speed

5.3

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Acceleration

4

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Deceleration

4.8

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Max Range

40

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Target Size

26

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

300

Frontal Armor

side

180

Frontal Armor

rear

90

Abilities

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Recon

Radio Net

Chaffees, Hellcats and Shermans are more effective when near each other.

Nearby tanks increase accuracy and vision of each other.

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Offensive / Select target enemy vehicle

HVAP Shot

Fires a powerful piercing round at the target vehicle. This round always penetrates enemy armor and can go through obstacles such as buildings.

Ability remains active even if the unit moves as as long as the target remains in range.

Costs
munition

30

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Offensive / Passive

Precision Strike

HVAP Shot causes Crew Shock when penetrating an enemy vehicle, crippling it for a short period of time.

-60% acceleration, -60% speed and rotation rate. Disables weapons. Lasts for 5 seconds.

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Offensive / Passive

Veteran Gunner

HVAP Shot gains +15 range.

Stats

Costs
time_seconds

55

manpower

720

fuel

200

popcap

24

Hitpoints
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1200

1200

Upkeep per minute
manpower

36

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 3440

  • Veteran ability choice
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 10320

  • +20% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 20640

  • +30% rotation rate
  • +20% rate of fire
  • +20% speed

Loadout

1
90mm_pershing_us
90mm pershing us

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.075

0.0475

0.035

Rounds per Minute (RPM)

11

11

11

Range of Fire

10

25

40

Penetration

360

280

250

Scatter Area

12

29

46

Min

Max

Damage

240

240

AoE Radius

-

4.5

1
30cal_coaxial_sherman_us
30cal coaxial sherman us

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.7

0.5

0.45

Rounds per Minute (RPM)

274

236

202

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

0

0

0

Min

Max

Damage

4

4

AoE Radius

-

0

1
30cal_hull_sherman_us
30cal hull sherman us

lmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.7

0.5

0.45

Rounds per Minute (RPM)

280

259

228

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

0

0

0

Min

Max

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.