Image for /icons/races/american/infantry/marksman_team_partisan.png}
Image for /icons/races/common/symbols/sniper.png}

Marksmen Team

Kills infantry with one-shot. • Small squad size (2); has only 1 sniper weapon. • Can detect enemies through the fog of war when stationary. • Can become camouflaged at the cost of movement speed and vision.

american faction icon

Stats

marksman_team_partisan

infantry

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Sight Range

45

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Speed

3.6

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Max Range

35

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

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Armor

1

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Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Upgrades

Image for /icons/races/german/upgrades/panzerbuchse_at_rifle.png}

Panzerbüchse 39 Anti-tank Rifle

Upgrades the squad with one special Panzerbüchse 39 Anti-tank Rifle. Allows the unit to damage vehicles.

Costs
munition

75

Abilities

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Recon

Camouflage Disabled

The squad gains camouflage. Unit is invisible to enemies unless they get too close. Reduced movement speed and sight while active.

-10 vision, -25% speed. +200% damage, +200% accuracy when attacking from camouflage for 5 seconds.

Image for /icons/legacy/abilities/ability_aef_volley_fire.png}
Offensive / Timed

Suppressing Volley

Increase firing cadence at the cost of accuracy allowing the Marksman Team to suppress its target for a short time.

+30% rate of fire, -90% accuracy. Lasts for 15 seconds.

Costs
munition

30

Image for /icons/common/abilities/ability_british_tank_commander.png}
Passive

Observe Area

When stationary, the unit will periodically reveal enemy units in the fog of war.

Displays enemy positions in the fog of war and on the mini-map.

Image for /icons/common/abilities/ability_british_observation_mode.png}
Passive

Urban Experts

The squad automatically increases their line of sight when in cover and benefits from increased rate of fire.

+10 vision range +25% rate of fire.

Image for /icons/legacy/abilities/ability_aef_m2hb_hmg_armor_piercing_shells.png}
Offensive / Timed

Tungsten Rounds

Loads the anti-tank rifle with high-velocity armor-piercing rounds that deal increased damage, penetration, and stuns vehicles on hit.

+100% penetration +20% damage. Stuns vehicles on penetration for 10 seconds. Lasts 15 seconds.

Costs
munition

25

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

100

manpower

310

popcap

8

Reinforce
cost

77

time

50

Hitpoints
Image for /icons/common/squad/squad.png}
80
80

160

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 720

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 1440

  • +50% ability recharge speed
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 2880

  • +40 health
  • +10 vision range

Loadout

2
carcano_resistance_fighter_partisan
carcano resistance fighter partisan

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.75

0.725

0.65

Rounds per Minute (RPM)

17

17

17

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min

Max

Damage

15

15

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.