Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.
vehicles
Sight Range
35
Speed
7.2
Acceleration
2.5
Deceleration
5.5
Max Range
35
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
10
side
7
rear
5
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Increases the rate at which infantry and team weapons reinforce from the vehicle.
When stationary, heals nearby infantry that are out of combat.
Restores +3.2 health per second.
Salvages the target wrecked vehicle or abandoned team weapon.
Team weapons provide Munitions. Vehicle wrecks provide Fuel.
The Halftrack provides nearby infantry with additional supplies, increasing construction speed and reducing ability recharge times.
+100% construction speed, +25% ability recharge speed.
The Halftrack provides nearby infantry with additional supplies, increasing construction speed and reducing ability recharge times.
+100% construction speed, +25% ability recharge speed.
Salvages the target wrecked vehicle or abandoned team weapon.
Team weapons provide Munitions. Vehicle wrecks provide Fuel.
Automatically reinforces nearby infantry squads and team weapons when active.
Crew will repair vehicle criticals when out of combat and stationary.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.
Deploys infantry to recrew an abandoned team weapon.
50
30
270
30
6
320
9
XP: 1200
XP: 3600
XP: 7200
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.45
0.35
Rounds per minute (RPM)
183
183
183
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
7
50
74
Min.
Max.
Damage
9
9
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.