vehicles
Sight Range
35
Speed
7.2
Acceleration
2.5
Deceleration
5.5
Max Range
35
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
7.5
side
7
rear
5
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
75
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
50
Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.
Removes ability to Transport and Reinforce.
75
Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.
Orders the crew to repair their own vehicle when stationary and out of combat.
Disables weapons while active.
Increases the rate at which infantry and team weapons reinforce from the vehicle.
When stationary, heals nearby infantry that are out of combat.
Restores +3.2 health per second.
Salvages the target wrecked vehicle or abandoned team weapon.
Team weapons provide Munitions. Vehicle wrecks provide Fuel.
Improves the healing rate by +0.8.
Restores +4 health per second.
Salvages the target wrecked vehicle or abandoned team weapon.
Team weapons provide Munitions. Vehicle wrecks provide Fuel.
Automatically reinforces nearby infantry squads and team weapons when active.
Crew will repair vehicle criticals when out of combat and stationary.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.
Deploys infantry to recrew an abandoned team weapon or emplacement.
50
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.
When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
30
270
30
6
300
9
XP: 1200
XP: 3600
XP: 7200

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.45
Rounds per Minute (RPM)
214
214
214
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
7
50
74
Min
Max
Damage
9
9
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.