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Image for /icons/races/american/symbols/halftrack_assault_us.png}

M3 Assault Carrier

Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Limited anti-infantry firepower. • Occupants, except snipers, can fire at nearby enemies. • Increased health over the standard M3. • Incoming damage is reduced when at high health

american faction icon

Stats

halftrack_assault_us

vehicles

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Sight Range

35

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Speed

7.2

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Acceleration

2.5

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Deceleration

5

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Max Range

35

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

7.5

Frontal Armor

side

7

Frontal Armor

rear

5

Upgrades

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Conversion upgrade

M45 Quad Mount Conversion

Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.

Removes ability to Transport and Reinforce.

Costs
munition

75

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Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.

When stationary, heals nearby infantry that are out of combat.

Costs
munition

50

Image for /icons/races/american/upgrades/halftrack_75mm_us.png}
Conversion upgrade

75mm Anti-tank Conversion

Convert to the M3 75mm. Effective against vehicles and can barrage targets at long-range.

Removes ability to Transport and Reinforce.

Costs
munition

75

Image for /icons/races/american/upgrades/halftrack_assault_us.png}
Conversion upgrade

Assault Carrier Conversion

Convert to the M3 Assault Carrier. Increases the health of the unit by +60, incoming damage is reduced when at high health, and allows its occupants to attack enemies. Snipers and team weapons cannot fire from within the vehicles.

Costs

Abilities

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Passive

Self-repair

Orders the crew to repair their own vehicle when stationary and out of combat.

Disables weapons while active.

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Passive

Rapid Reinforcement

Increases the rate at which infantry and team weapons reinforce from the vehicle.

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Select to unlock

Unlock Deploy Salvage Crew

Salvages the target wrecked vehicle or abandoned team weapon.

Team weapons provide Munitions. Vehicle wrecks provide Fuel.

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Defensive / Select friendly territory area

Unlock Fortify Position

The Halftrack can place down a Fighting Position at the target location. The Fighting Position will quickly construct itself once deployed.

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Passive

Reckless Assault

The M3 Assault Carrier takes less incoming damage when the vehicle has taken minimal damage.

+50% damage reduction when health is above 90%.

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Support / Select target wreck

Salvage Crew

Salvages the target wrecked vehicle or abandoned team weapon.

Team weapons provide Munitions. Vehicle wrecks provide Fuel.

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

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Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

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Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Support / Select Abandoned Weapon or Emplacement

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon or emplacement.

Costs
manpower

50

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Passive

Exchangeable Parts

All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.

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Passive

Exchangeable Parts Active

All US Halftracks, including M3 Assault Carriers, can exchange their upgrades once every 120 seconds. Conversions after the first upgrade are free and takes 8 seconds to complete.

Image for /icons/races/american/buildings/fighting_position_us.png}
Defensive / Select friendly territory area

Fortify Position

The Halftrack can place down a Fighting Position at the target location. The Fighting Position will quickly construct itself once deployed.

Stats

Costs
time_seconds

45

manpower

250

fuel

30

popcap

6

Hitpoints
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380

380

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability choice
  • +10 reinforcement range
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% reinforcement speed to nearby units.
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • Recrew ability is now free

Loadout

1
50cal_halftrack_us
50cal halftrack us

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.55

0.45

0.35

Rounds per Minute (RPM)

214

214

214

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

7

50

74

Min

Max

Damage

9

9

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.