Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Effective against infantry and light vehicles.
vehicles
Sight Range
35
Speed
6.75
Acceleration
4.5
Deceleration
6
Max Range
40
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light armoured car
frontal
40
side
30
rear
20
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
50
Upgrades the M8 Greyhound with armored skirts, increasing durability.
+80 health.
70
Unit is capable of neutralizing capture points. Cannot capture.
+2 decapture speed.
Searches for targets directly in front of the vehicle.
Recon
Switch to short-ranged canister rounds that deal high damage to infantry in a large area, but deal significantly less damage against units in cover.
-50% range. Damage reduced against units in light cover by -50%. Heavy cover reduces damage by -75%.
35
Unit will not engage unless given a manual attack order when active.
Unit is capable of neutralizing capture points. Cannot capture.
+2 decapture speed.
45
260
50
8
360
12
XP: 1200
XP: 3600
XP: 7200
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
14
14
14
Range of Fire
10
25
40
Penetration
55
45
40
Scatter Area
5
13
21
Min.
Max.
Damage
80
80
AoE Radius
-
2
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.59
0.46
0.24
Rounds per minute (RPM)
247
247
181
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
18
134
197
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.