Image for /icons/races/american/team_weapons/tw_at_gun_3in_m5_us.png}
Image for /icons/races/american/symbols/tw_at_gun_3in_m5_us.png}

M5 3-inch Anti-tank Gun

Extremely effective against all vehicles. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and good penetration. • Long-range barrage ability is effective against team weapons and structures.

american faction icon

Stats

at_gun_3in_m5_us

team_weapons

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Sight Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

75

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Costs
munition

35

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

Image for /icons/common/abilities/anti_mine_sherman_us.png}
Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

Image for /icons/races/american/abilities/ammunition_storage_passive.png}
Offensive / Passive

Fast Recovery

Speeds up recharge time of High-explosive Barrage by 25 seconds and reduces cost by 15 munitions.

Stats

Costs
time_seconds

155

manpower

700

fuel

200

popcap

26

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Image for /icons/races/common/symbols/hmg.png}
600
600
600
600
600

3000

Upkeep per minute
manpower

26

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +15% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% damage reduction
  • +10 range
  • +40 damage

Loadout

5
3in_at_gun_us
3in at gun us

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.095

0.055

0.05

Rounds per Minute (RPM)

9

9

9

Range of Fire

20

45

75

Penetration

350

320

275

Scatter Area

15

48

80

Min

Max

Damage

240

240

AoE Radius

-

0.5

4
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.4

0.25

0.2

Rounds per Minute (RPM)

65

29

20

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min

Max

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.